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More almostGOLF Games
017.jpgMATCH PLAY: Just like traditional golf, match play is where you compete head to head with your opponent to win the hole. The competition does not count lowest score. As a result there is a great deal of strategy as to where to hit to stay safe and how to push your opponent so they have to go for low percentage shots to try and win the hole. But unlike traveling target golf, you only win when you hole out by hitting the object you are going for. Also note that you can play this game by creating the course as you go, or playing a course you’ve designed and are familiar with. This gives you ‘home court advantage’ that can prove to be a huge advantage against better, but less familiar players to your course.


HUMAN PINBALL:
If you want to do a fun event or fundraiser on a playing field, that both golfers and non-golfers are going to like, Human Pinball is the game for you. It’s also a great spectator game as well. All you need are two hitting areas at one end of the end zone on a playing field and anywhere from 5-15 ‘catchers’ to be put on the course. Creating your ‘pinball machine’ is easy and a lot of fun. You want to create areas where your catchers must stand in. They can be circles, squares, rectangles or any shape. They can be separated or intersect, depending on how competitive you want to make your course. The further away or smaller their circle/square is, the higher the point value. Your ‘machine’ can be designed any way you want.
 
OFFICIAL RULES:

Each Player hitting gets five shots per round to score.
Depending on the number of players, the top 10-30 players with the highest score move on to the next round.
If a ‘pinballer’ (catcher) catches the ball, the player hitting gets double points.
If the pinballer drops the ball inside their space, the player gets the designated point value.
If the player drops the ball outside their space, the player gets no points.
Pinballers may reach/lung outside their space, but their feet must stay inside their designated space. If either foot leaves their space, the catch is voided.
If you have intersecting catching/scoring areas, you get the points of the player who either catches the ball or scrambles for possession.

030.jpgTWO MAN PINBALL: This is played where there are two players hitting at one time and each player is from opposite teams. In the ‘Machine’ each player’s team occupies an equal number of opposing spaces/boxes/sections of the Machine.

TWO TEAM PINBALL: All the above rules apply

Blocking: Generally team Machines have spaces that are closer to each other than single player version. As a result, opposing players are allowed to ‘block’ opposing players catch.
Machine design: You can design your machine any way you would like. Spaces can be next to each other. To raise the competitive level and create spectator friendly competition, several spaces can be ‘two team’ sections. These are usually high score spaces because opponents can ‘post up’, ‘block’ to get the shot. Generally any Rugby legal behavior is allowed accept pushing. You are not allowed to push your opponent out of the circle with your hand. You are allowed to ‘hip nudge’ and ‘post up’ your opponent out of the box at key times.
If a pinballer steps outside or is ‘nudged’ out of the box, they may step back in before they touch the ball. 

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